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Corporation

Kuktar Inc.
Name Kuktar Inc.
Ticker KUKKK
Alliance -
Faction -
Ceo EVE System
Members 0
URL https://community.eveonline.com/news/dev-blogs/...
Tax Rate 0%
corporationID 98465051

Members [0]

Description

We are just some Kookie Kuktars hanging out. We mine, We manufacture, We research. We make stuff. We also like to have fun.

https://community.eveonline.com/news/dev-blogs/ship-balancing-mining-barges/

Kooktar's Overview

-2.0 or worse cannot enter 1.0 systems
-2.5 or worse cannot enter 0.9 systems
-3.0 or worse cannot enter 0.8 systems
-3.5 or worse cannot enter 0.7 systems
-4.0 or worse cannot enter 0.6 systems
-4.5 or worse cannot enter 0.5 systems
-5.0 or below = KOS in all empire systems

Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.

*** Damage types (Hardeners) ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Fed - Kin/Therm
*** Damage types to use ***
Angel: EM (shields) Explosive (Armor), or thermal all round
Amarr Navy: EM (shield) Explosive (Armor)
Mordus: EM (shield) Explosive (Armor)
Gurista: EM (shields) Explosive (Armor),Thermal / Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldary Navy: Explo
Gallente Fed - Therm/Kin
**** Sensors *****
Minatar = LADAR = Red
Amarr = RADAR = Gold
Gallente = Magnetometric = Teal
Caldary = Gravimetri

Sovereignty systems [0]

The corporation doesn't hold any systems.
Last Update: 2018-07-20 20:44:45
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